![]() ![]() 3) Your first 2 weeks should all be normal, table, extreme rules, or last man standing matches, in that order. If you don't have either, run a triple threat with 3 different classes for a match bonus. If you only have a 3/5 left, use them to start a rivalry, or run a charity event.įor your matchups, consider the following:ġ) Prioritize opposite classes always for the match bonus.Ģ) If you can't match with the opposing class, match with a specialist. Any remaining spaces should be set to advertisements (5/5 mic skills ONLY, and never below 65 popularity) or self promo (4/5 or 5/5 ONLY). So your first 6 promos (4 if you play on easy) will all be dedicated to changing roles as needed. If you ended up going with only bruisers, fighters, and specialists (also a viable option) then you should set all of your classes as either face or heel for that specific class, that way the opposite class has multiple pairing options once rivalries are resolved. Your first 2 weeks, make sure you set your faces and heels to be balanced for optimum chemistry, so make your fighters heels and bruisers faces, or vice versa. Don't stress fans as much for the first 5 weeks because they will come later, I promise. You have an opportunity to change/upgrade this later, so try not to sweat that too much either.įrom week 1-week 5, your #1 goal is MONEY MONEY MONEY. It will be impossible to find a 5/5 giant, and most bruisers and cruisers are not higher than 4/5, so keep that in mind. I recommend having 4 females, and 6 males since theres no intermediate womens championship, but definitely be sure that you get at least 2 of each class. Once you've drafted your 10-12 superstars, you should still have appx 300k-400k. I highly recommend going for lower budget superstars with 3/5 mic skills for your final 2-4 picks. This should be your second set of 4 picks. The 2nd set of 4 picks isn't as important as your first 4 picks, so if you have a bunch of 3/5 mic skills in the draft but they have high stamina (80-85+), target them first. Once you've made your first 4 picks (ideally 2 male 2 female), there likely won't be any 5/5 mic skills left, so start targeting 4/5 if there's no 5s left. ![]() If you are starting with 2.75, shoot for 10 total wrestlers, so 1 of each class per gender. This will net you 12 total wrestlers, which should leave you with about 300k assuming you go with 3.25 million starting budget. I typically get 1 of each specific class per gender, and 2 specialists per gender. Sometimes you'll end up with more faces or heels, but just do your best to balance it out later in the draft when the best superstars are all gone anyways. Classes, however, do matter, so also balance your picks accordingly. ![]() Popularity will change star power over time, as its not locked to that level, so don't stress it too much. Popularity and star power DO NOT MATTER during the draft, the only thing that doesn't change is legend star power, which you can't get until post-draft anyways. Anyways, sort by stamina and find the top 4 5/5 superstars with the best stamina. You can check their stats during the draft by highlighting that superstar and pressing square on ps4/5 or x on xbox. Your first targets should be 5/5 mic skill wrestlers with as high of stamina as possible. ![]() Read entirely as it's not in perfect order □ I've talked to about 10 people or so who wanted help with MyGM, so I decided to post directly here, in hopes it can help more people!įor anyone who likes MyGM, here's a quick guide to win every season. ![]()
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